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- They say that you can't trust rumors.
- You have no more Black Potions of Death.
- They say that smart guys hang around at 1600'.
- They say that smart guys hang around at 1500'.
- They say that tough guys hang around at 1600'.
- They say that tough guys hang around at 1500'.
- They say that handsome guys hang around at 1200'.
- They say that a visit to 3250' can be quite an experience.
- They say that a visit to 3250' will only get you killed.
- Throw a Potion of Blindness at a monster and it cannot cast any spells!
- Oberon is afraid that you will upset the balance even more!
- Oberon won't let you near the Serpent of Chaos.
- Not satisfied with the artifacts you find? Well, create your own!
- MAKE MONEY FAST! Find a Treasure Pit!
- Buy a home in the dungeon, any depth you want! Contact: McDuck & Co.
- They say that Alberich has forged an all-powerful Ring.
- A good item will not corrode.
- They say that Alberich lost the Tarnhelm after making himself invisible.
- They say that Nibelungs live in dark caves.
- Some weapons that slay dragons can be very deadly against them...
- Finding the Phial of Galadriel at 50' is nothing to be proud of.
- There are Black Market stores hidden deep in the dungeon, with COOL stuff!
- Have you ever seen a Rod of Havoc inscribed {BFG9000}?
- What a pity, you cannot read it!
- You will encounter a dark, tall stranger...
- A Mithril mail will not rust.
- An Adamantite mail will not rust.
- A Rusty Chain Mail cannot rust any further.
- If you are a mage, you will NOT want to find Raal's Tome of Destruction!
- You won't want to find Raal's Tome of Destruction!
- You won't want to find Raal's Tome of Destruction, unless you are a mage.
- A Wand of Death is useless against monsters that are tougher than you.
- A Wand of Death is of little use against foes that are dead already.
- Try taking off your armor before fighting a Gelatinous Cube!
- They say that only one sword can score *CRITICAL* hits.
- You have an error in object_desc()!
- This rumor is not true.
- This rumor is as true as the previous rumor.
- Trump power may be useful in some circumstances: free teleport!
- If you can fall like a feather, you need not care about gravity.
- They say that you should rejoice if you find a scroll labeled ""!
- You don't always have to kill everything you meet!
- If you can't beat it, leave it alone!
- An umber hulk can be a confusing sight.
- There *is* a good use for Potions of Detonations, Ruination and Death...
- It's a bad idea to throw away a Longsword (4d5).
- It's a bad idea to wield a Longsword (4d5).
- It's useless to bash monsters with bows - but there's one notable exception...
- Actually, Slime Mold Juice is not completely useless.
- Help me! I'm being held captive in a Vault at 2850'!
- Ever tried inscribing your armor {erodeproof}?
- Why are you wasting time reading fortunes?
- There is a horrible, ghastly fate awaiting you... at 2700'!
- You can get the Longsword 'Ringil' by doing the following:
- You can protect yourself from Great Wyrms of Power by doing the following:
- It's true name is 249.
- You feel like someone's pulling your leg!
- AAAAAAAAAAARRRRRRRRGGGGHHHHHHH!
- Imperial assassin looking for a job. Contact: Pak, Master of Sinanju, 2600'.
- Try inscribing the name of the first monster killed by it in the weapon!
- The richer the victim the happier the thief.
- Wanted: Smurfs. Good reward. Contact: Gargamel, 400'.
- Beware the Jabberwock, my son! The jaws that bite, the claws that catch...
- There's something bad about what you are carrying in your backpack...
- Thieves are more likely to appear if you are carrying a lot of money.
- Brand's sword, Werewindle, probably knows more than just one trick.
- They say that Scrolls of *Curse Weapon* can create powerful cursed artifacts.
- They say that Mjollnir will return to your hand if you throw it.
- They say that the Chainsword makes monsters mad with its awful noise!
- They say that Ringil shines so brightly that it makes monsters angry.
- They say that you cannot defeat the Serpent of Chaos without its missing eye.
- They say that all Pattern weapons are deadly against Demons of Chaos.
- Klingsor's Castle was destroyed by the the holy might of the Spear of Destiny.
- Orcs are mortally afraid of weapons that can slay them.
- There is a way to turn a Ring of Speed (-20) into a Ring of Speed (+20).
- There is no way to turn a Ring of Speed (-20) into a Ring of Speed (+20).
- Cool guys can resist fire.
- They say that death incarnate wears heavy metal boots...
- You feel the Longsword (t) you are carrying in your backpack is special...
- If you start seeing red monsters, you have probably gained infravision.
- They say that the dungeon is deeper than the Abyss.
- When all else fails, read the instructions.
- I've seen Paavo Vaaranen drop a Power Dragon Scale Mail!
- They say that the dungeon has no bottom.
- They say that the dungeon has a bottom.
- No poison is immediately deadly.
- I have seen a Ring of Speed (+50) in the Black Market!
- Telepathy works like a two-way door.
- Elvish waybread might negate the effects of poison.
- Once uncursed, Calris will become a deadly weapon.
- If there's a stairway to hell, there must also be a stairway to heaven.
- You feel your luck is turning...
- If you thought Death swords were bad, wait until you meet Killer katanas!
- Overeating can be bad for your health if there are others nearby.
- Cave dwellers are accustomed to darkness and rarely enjoy bright light.
- A creature made of stone can be slain by a spell that turns stone to mud.
- It is often a good idea to throw items that you don't want to eat or drink.
- The faster you run the more food you will burn.
- Invisible monsters will often expose themselves if you drop items around you.
- They say that the key to killing tougher monsters is called "hit&run".
- They say that there is no such thing as free advice.
- Wearing an Amulet of Doom will take you into the Dungeons of Doom.
- They say that when you're hungry you can get a pizza in 30 turns or it's free.
- You can often wrest one last charge from an empty wand if you try hard enough.
- Wands may recharge themselves if you leave them on the floor long enough.
- There is more than one way to deal with a locked door.
- Afraid of your valuables getting stolen? Carry more junk!
- Afraid of your money getting stolen? Invest it!
- Liar! It's not me who has snatched all the gold!
- Barney can make you look utterly stupid. Barney MUST die!!!
- If you hear something smashed into splinters, you had better watch out.
- Watch your step! - Choose search mode? Key (s).
- They say that you had better leave Greater hell-beasts alone.
- Kharis' tomb is somewhere in the dungeon and you won't want to desecrate it!
- Selling unidentified potions to shopkeepers might be safer than quaffing them.
- Always look out for trapdoors on "special" feeling levels!
- There is a way to max out your stats with Potions of Charisma & Nexus.
- Unique opponents will recover their health faster than other creatures.
- They say that only one sword, Nothung, can slay Fafner the Dragon.
- "So when I die, the first thing I will see in heaven is a score list?"
- You're going into the morgue at midnight?
- How dare you! I will not buy that!
- A Potion of Detonations is also known as nitroglycerin...
- There is a trap on this level!
- A weapon of Undead Slaying has all you need to kill a ghost.
- A weapon of Dragon Slaying may give you resistance to a dragon's breath attack.
- They say that only a Warrior will want to wear the Terror Mask.
- All that is shall come to an end - a dark day dawns for the gods.
- The One Ring is powerful, but will eventually destroy its owner.
- Having troubles with summoners? Door Creation is your friend!
- Stairway Creation may be slower than Teleport Level, but safer...
- I hid the Jewel in a vault at 4700'. To find it, you need to:
- Wands of Heal Monster are useful! Hint: ball spell, @....moo(o)ooo
- Guaranteed heal self - scenario: o'@, type c4c4c4c4
- If it can't see you, it can't hurt you!
- If it can't see you, you might still be able to hurt it...
- The Jedi Holocron is the best artifact light source there is.
- I love you, you love me, we are a happy family!
- Even *you* can become a Living Trump with the right treatment.
- No animal is interested in sex if it is mortally scared.
- There is a plenty of Longswords around 1000'.
- Wagner's operas are awfully dissonant! The characters must be deaf!
- Groo may be as dumb as an amoeba, but he knows a good sword when he sees one.
- Groo is an idiot! Groo is a dolt! He is a fool! He has no mind!
- And now, Groo does what Groo does best!
- Groo is your worst nightmare.
- Freddy Krueger is your worst nightmare.
- Come to Freddy! He needs some sparring urgently.
- There are often stairways in graveyards: bad people are carried to hell...
- An urgent message from Dworkin: Pattern not found.
- Only a god of Thunder could ride a lightning bolt!
- When the day of Ragnarok comes, Surtur will set the world afire...
- Surtur's accursed sword, Twilight, burns with everlasting fire.
- Wotan (Odin) carved his Runespear from a branch of the World-Tree Ash.
- Hagen slew Siegfried with his spear, stealthily sneaking behind him.
- Powerful spells are bound in the Runes of Wotan's Spear.
- Flora's sexy boots will make you more attractive.
- Flora's sexy boots will cause the monsters to drool on you.
- They say that Caine is an expert assassin - and so is Fiona.
- They say that Corwin is extraordinarily tough.
- The wearer of Lohengrin's Chainmail is protected by the Holy Grail.
- Gurnemanz' Helmet will let you see holy mysteries hidden from men's eyes.
- Weapons of Flame will light your way.
- They say that the gods get angry if you pray too much.
- For any remedy there is a misery.
- Poison will kill you slowly.
- Using a Morningstar in the evening has no effect.
- Didn't you forget to pay?
- Death is just life's way of telling you you've been fired.
- They say that nobody can defeat his own ghost.
- A greedy genocide can be a fatal mistake, especially if you are low on hits.
- PLEASE ignore the previous rumor.
- There are scrolls that can be read only by mages.
- Some undead opponents will come back if defeated, more powerful than before!
- One level further down somebody is getting killed, right now.
- Meet me at 1900' if you are a man.
- Bashing a creature may sometimes stun it.
- One Ring to rule them all, One Ring to find them.
- One Ring to bring them all and in the darkness bind them.
- A person attuned to the Jewel could use it to erase the Pattern.
- Three Rings for the Elven-kings under the sky...
- Never carry a Potion of Detonations if there is a fire trap nearby!
- Laugh to scorn the power of man, for none of woman born shall harm thee!
- All hail thee that shalt be king hereafter!
- He who laughs at Groo's brains will find there is nothing to laugh about.
- A wise man always speaks too soon...
- Let us not dwell on possible bad fortunes!
- Appearance is only the frosting, not the cake!
- A feeling of Death flows through your body.
- Violence is no solution.
- Boots of Speed (+50) are no myth!
- You will need to Restore the Constitution if the Anarchists strike.
- Drain you of your sanity: Face the Thing That Should Not Be!
- Wearing an Amulet of Doom will make the interface graphical 3D.
- Whence come you then, that you have never heard of the Rhinegold?
- The Nibelung, Night-Alberich, in revenge, stole the Rhinegold.
- Since by curse it came to me, accursed be this Ring!
- Each shall itch to possess the Ring, but none in it shall find pleasure!
- Solemn treaties, with symbols of trust, carved by Wotan in his Spear.
- Pudpadnoy Tooboothokoot is possessed by a demon known only as "It".
- Merlin wore the Terror Mask and the last thing he ever saw was a big J...
- They say that the One Ring has a very special curse.
- They say that alcohol is bad for your health.
- What if you DON'T give a name to the artifact you create..?
- They say that ancient battlefields are often haunted.
- Beware of pits that fill the whole level!
- They say that the true name of wall monsters is 177.
- Never mind the Phial of Galadriel - the Phial of the Gods kicks its butt!
- A Ring of Speed? Phooey! Try looking for a Ring of *Speed*!
- Thisss cccity isss guilty... the crime isss life... the ssentence isss DEATH!
- If you hear heavy steps - watch out!
- A visit to the Wilderness is educational: you meet many strange animals.
- What happens if you wear a Ring of Extra Ring Fingers (-2) {cursed}?
- Damn! Those alien bastards are gonna pay for shooting up my ride!
- Oremor nhoj em llik tsum uoy emag siht niw ot.
- If I cancel tomorrow the undead will thank me today.
- Hellfire will burn your soul... (if you're not of evil alignment!)
- Never attempt to Call the Void in an enclosed space!
- Call the Void needs a lot of room to cast...
- Call the Void will grant you power over space monsters.
- Why doesn't Detect Monsters show invisible monsters? 'Cos you can't see 'em!
- I'll tell you the truth, son: your soul's gonna burn in a lake of fire!
- Not satisfied with being a human? Then polymorph into an Amberite!
- You cruelly stab the helpless, sleeping Software bug!
- Slab: Jus' say AarrghaarrghpleeassennononoUGH.
- You feel the Windows (95) on your hard disk is broken...
- There is a rare spellbook called [M$ PowerFools] {cursed}
- *** LOW HITPOINT WARNING! ***
- You may be a ***WINNER*** if you recall within 1000 turns!
- The Jewel of Judgement is actually the other eye of the Serpent of Chaos.
- The Serpent' dreaming eye is green, his track is moon-silver...
- Isn't your very head an especially prized one?
- Would ya like a special nice one-way trip to da underworld?
- Die or Deliver! Just assent with a head movement.
- Didn't your blood-brother end his career with an enforced suicide?
- Look out for gaz spreading blobs at the ceilings!
- Don't turn around: the Evil Eye iss jusst beehind thee ..
- Ya want a share of The Ultimate Dungeon Cleaner Trustee?
- Autorollers aren't wary bright things.
- The Wargs give ah very sharpee Choir tonightee!
- The depths are about as unreliable as a dish of over-ripe figs.
- May all the Crows of the Volcano pick your bones clean!
- Ever made your dance around enthousiastic lice without a certain staff?
- A staff is just like a colleague. But a reliable one!
- You are prepared to thrill us with a traditional heroic display?
- Some underworld lads would *LOVE* to blacken your name!
- Beware! The Castle now and then provides regrettable accidents.
- Never use a Staff of Insanity.
- Staffs of Insanity will confuse all monsters you can see.
- Staffs of Insanity can be used to turn the enemy against itself...
- Let the sun of wilderness melt the chill from your life!
- By combining our minds with motion we can tune for the shadow we desire.
- I can show ya the wayy back to chaos, if ya'r gettin homesick.
- Living trump you are? Your equilibrium is becoming impaired...
- Increase your pace to catch up with your thoughtlessness?
- Ya laik da show off a lott - how strong ya are, how fast ya are, ha!
- Solve your pattern, push on ahead, take mental notes as you proceed.
- Since confrontation is inevitable: give yourself a crash course of the code.
- It strucks you as something similar to color blindness. Contagious trap!
- Hey young magic coder adept, you still owe some contributions.
- Yes, timing is definitely against you today. Never mind.
- Amberites are able to sustain some pretty awful beatings.
- You are a secretive person, even in that incarnation, paradoxical too!
- Pass some time in places where the bad things dwell - be red-eyed for a day!
- Go on Goon! But there will be not sufficient time to flee any farther.
- Avoid overconfidence! Be able to gauge its range and striking angle.
- Try to beat them to the punch while they are still off-balance.
- Regain your mental footing - and detect the sounds of pursuit.
- Fire Angels have a vast array of senses. Shadow bloodhounds.
- The drug-store stuff affects your shadow-shifting ability!
- Not unusual to get drunk with but small successes and a Grinning Cat fading.
- Massage the sour muscles in your leg and rise to your feet!
- If you are slow in withdrawing (S)HE will manage to draw you in a clinch!
- Beat the air! Fly back up the high hole in the cleft at the rear of the cave.
- Sing: "You're not asking for the world, I'm not asking for perfection."
- Be (n)ever hopeful the poison will wear off eventually.
- A new arrival such as yours should perhaps be cautioned. No mercy to weaklings.
- Drifting bits of memory drawn together, assemble them into an entire fabric.
- From the standpoints of reason, business, caution you are wrong? Who cares!
- Heroes? What them are needed for: imagination, grave-garlands and necromancy.
- After some encounters with jellies you might feel overnarcotized or lame.
- It came to assail me: no escape? Yet another crawl from the Pit of Creation?
- If in good enough shape you'd better throw your legs over the edge...
- While standing in the shadows to regain stamina have visions of sugar plums...
- Encounter them orcs! know they are countless: no rest for you for hours!
- A monk might have a very foul blow, about four inches below the belt buckle.
- Are you really suffering withdrawal symptoms and want something crushable?
- Smaug and alcohol may disturb your .. was it sanity, courage or boredom?
- Ha, treasures! Like all vaults it was full of depths and dangers.
- The benefits of alchemy are my marriage, danger is my passion.
- Any dungeons offer mazes. But don't they lack the ZAngband sense of humor?
- Bodychecks, bodycounts itching all my ways but the awful software bugs...
- Be constantly on guard, joker, don't take anything at face value.
- Which is better: mind blast or mind wash? Will lost memories return gradually?
- Have a rest and a rumor in the inn over some comfortable pitchers of beer.
- The stakes are far too high for a weak bluff, so watch the scores?
- Be not like the others. Proceed carefully, cover yourself at all times.
- You wouldn't want to fool with the Trumps! Aren't they of Doom quality?
- Smeagols removal is high on your list of things that needed knowing or doing?
- Matter of recollection: find the inn and nurse some rumors for a while.
- Served you right: 3 quarters dead. Wasn't it purely a result of your arrogance?
- Confident - Cocky - Lazy - Dead. The Old Man's mantra, and a serious good one.
- Let your mind drift over the perversely plotted events of the past levels.
- Another loss? Curse your inertia at having let the situation slide for so long.
- So you have been another cockerel who'd crow before he thinks? Foolish heart!
- Wicked adventures? First and foremost: negotiate with the devil (inside)!
- This is the first turn of the rest of your game.
- Do not pour vinegar into your own mental wounds of pride.
- Head over heels? There comes a point in any illness when...
- A flash of your all-to-familiar arrogance might make you bungle.
- Ooh, they will sense it, you really love playing with fire.
- One ill turn deserves another.
- To say it blunt: you *cannot* afford another mistake. - What you say, really?
- Our dreams are too much with us. They imply a breach of security.
- Groo seems almost too well organized to be a mental case.
- Smaug is induced by pollution. Do you resist poison?
- They say that the Jewel of Judgement controls all the elements.
- They say: Droppa MaPantz is the court jester of Amber and a master of traps.
- They say: Spores that turn to jewel shards might smash you like bullets.
- They say: Inhale the crisp evening air before going downward hunting.
- They say that when you stop being vain you might even be dead.
- They say that there are ninnies, simpletons. And they never come back.
- They say that the vestal virgins are hidden somewhere downstairs.
- They say that all of them adventurers are destined for Hades.
- They say: Being what you have to be without whining about it.
- They say: Visit a tannery and get used to be tanned!
- They say: "Z" stands for Zelazny, Roger (+1995) and means 'He lives'(greek).
- Zelazny said: "A headlong rush may also result in a broken neck."
- Z. says: The full-scale, all-or-nothing reaction may be ok if you always win.
- Z. says: Couldn't we just sit down and talk about it over a couple of beers?
- Z. says: Somewhere there must be a gap in the icy blue logic that surrounds us.
- Chaos patrons are *very* moody!
- You gonna meet unique personalities who are even more than a challenge.
- To be at cross-purposes over your ways with uniques might prove fatal.
- No good to confront the fiendish, quick Freesia without some good gear.
- Being infuriated by tricky foes will make your timing less immaculate.
- Jellies? Some encounters are chilly though they take you no further forwards.
- The best way to treat enemies is to make friends with them. Charm monsters!
- Uniques remain mostly impervious to your attempts to confuse them.
- Half the treasures of a vault could be crushed by an earthquake.
- Vaults are immune to destruction.
- A chaotic weapon could haunt you with earthquakes.
- Chaotic weapons tend now and then to change your adversaries seriously.
- Mutations may not increase your beauty but surely your repertoire!
- The thrum of serious risk-taking heightens the suspense. Hitchcock them!
- They pay you the compliment of being perfectly straight? Oops, a hero!
- Try to line up your opponents to dispatch them one after the other.
- Some orcish leaders are extremely keen to meet you quite soon.
- Gee! You say you were nearly vanqished by the trickery of priests?
- Run over the facts in your head before confronting special tough guys.
- Kind creatures? They make you stay put if your free action is unsustained.
- Are you ready to vanish discreetly when those packs are after you?
- Make sure you can keep your wits about you when Umber Hulks draw near.
- Magic doors make fine fences against weak masses of critters.
- Traps, Summoners, Zephyrs. The foreboding of evil grows heavier with stairs.
- Weak dangers? You may be overwhelmed by sheer numbers.
- Deep waters are a nice separation against some poisonous animals.
- Deep waters may contain poisonous animals.
- If you see deep water, a flood may be near.
- It is best to waylay heavy magic users in narrow passages around the corners.
- Heart is downcast? Huh, that's beyond even your accustomed folly. Courage!
- Dark is the Shadow and yet your heart rejoices.
- In the dreadful light you will stand aghast unless your are indeed an elf.
- How the means unforeseen are revealed whereby Oberon might be overthrown?
- Saroyan: Voyald is a way of saying Void, Voyage and World at the same time.
- Death, next to birth is our best gift, and next to truth it is our best friend.
- The greatest story-teller of all is time and change, or death.
- Sing Fury: "This is not the time to wonder, this is not the time to cry!"
- How hope beyond hopes is fulfilled is yours to stumble upon.
- Do not grudge his chance of peril him who advances beyond hopes.
- Thou shalt see what comes to him who sets his foolish webs before these feet.
- Tolkien said: "The dread of the Ringwraith cannot be shaken off." Fearless!
- The world will end if you Call the Void.
- Potion mimics are wicked summoners. Hurry up to knock them out, quickly!
- Potion mimics make good beverages.
- Full-scale priests look innocent but are among the nastiest sort of summoners.
- Summoners? Victory is slipping from your grasp even as you stretch out hands.
- Winning vault treasures is just like pulling chestnuts out of spreading fire.
- A dark full of nightmares? There is only one true Nightmare!
- Strength is crucial. Isn't witchcraft just an embroidery in a bard's tale?
- Whenever doubled over force yourself upright. Who wants a bad loser?
- Give heartened chase when your enemies turned tail. Last bit by missile!
- Vlad Dracula? Die and forget, since death is forbidden - to him, not you!
- Vlad Dracula? He hungers after you and thirstes for you!
- Luck and twice luck to meet a hydra if fearless and breath-shielded you are.
- All your misdeeds are engraved into the very flesh-score of time itself.
- Such a chaos spawn will disenchant your best gear in no time at all.
- Trickster Rinaldo. This memory comes to you unbidden, as bitter as always.
- The extremely ugly man-eater Grendel got his fame via Beowulf saga.
- You'd like anyone who sees you outlined in an archway will turn and run?
- Do not run when Barney approaches, and become a happily crumbling idiot.
- Boldor is just a self-opinionated piece of pomposity. But lots of companions!
- Morgoth is the very brink where hope and despair are akin.
- Give little heed to the wreck and slaughter that will lay around the pits.
- Accidents? what accidents? Mighty were your fallen ancestors.
- Fortune has betrayed you but for the momentum. Confidence!
- On the long run - IF you're survivor - winds of fortune will not wreck you.
- As a spell-striking egghead you'd need convincing offensive powers!
- Once no Recall is left the way up will seem never ending to you.
- The simple scheme ended in failure. That demon called lots of companions.
- Sing CCR: "Before you kill me take a look at yourself." Reflection-shields!
- Sing Pythons: "Always look on the bright sight of death." Only a breath away!
- Sing Beck: "I'm a loser, baby dragon, so why don't you kill me?" Suicide, ha!
- Sing Morisette: "Life has a funny way, helping you out." So innovate!
- Sing Garbage: "The trick is keep on breathing." Wear dragon scale mail!
- Sing Crowded House: "Always take your weather with you!" Yeah, have a breath.
- The game is serious. Catch it if you can. But you can leave your head on.
- A Grey Mushroom of Restoring will not restore your drained life experience.
- Close eXamination of splendid shop-wares will provide precious insights.
- Bought items come *identified*, knowledge secure from blank mind attacks.
- You even may transmit knowledge of *identified* items by means of stacking.
- What average mages get by *identify* the Stone will Tell the Nature adept.
- Malekith the Dark elf has a remarkable repertoire of spells to catch you.
- Zelazny said: "You are a living example of the absurdity of things."
- Zelazny said: "Whenever anything outrageous happens, there's a reason for it."
- Zelazny said: "Sometimes it's damned hard to tell the dancer from the dance."
- If it's not quite visible if you caught a gear curse look it up by Ctrl-C.
- Any lesser titan will not just summon a monster but several combos of them.
- Robin Hood nowadays leads a wretched existence as a trapper and master thief.
- Too many different Zephyrs are the heroes death. IF caught on open ground.
- If you ever confront a Hru have a Teleport Other at hand!
- Any Hru will rage, spreading earthquake and ruin. Only Shudde is worse.
- You cannot escape a Hru just by blinking. Your life will be shattered!
- If Amulets of Resistance don't stack it's caused by different additionals.
- Seek melee combat with breathing foes so your treasures won't get blasted!
- Master Vampires won't prey on your life blood only, but love to torture DEX.
- Hellhound Garm is defeatable if you fence out his summoned packs in advance.
- Mighty reptile Zoth-Ommog hates treasures and will crush any, leaving none!
- Drolems are not drolleries but draconic golems with high defenses. They bite!
- You can't get hold on Bully Gates, he charges you and is gone immediately.
- Never go near Bull Gates without maximum dexterity or lose lots of money!
- He cackles and sneers at you and throws traps as his confetti: Bully Gates!
- If the singular naga Jasra finds open ground she will call her hydras on you!
- You must capitalize (s)ecrets to find its Keepers. You'll really love them!
- Never wield a Glaive of Pain.
- The true name of Shudde is 747. But this will not help you sufficiently. Run!
- I balanced all, brought all to mind. In balance with this life, this death.
- A visit in the Inner Temple is less expensive than bundles of Restore potions.
- Trolls, Paladins or Bloodletters are fine to make money - if you top them.
- The goddess of cats drains dexterity dramatically. Don't forget to sustain it.
- Scrolls of artifact creation need a plain weapon/armour to enhance.
- The best way to fill a gear gap is by creating your own artifact.
- Iron liches are *very* deadly if you're not hard to breath and summons alike.
- Iron liches rust easily.
- Maulotaurs tend to rely on fire and overwhelming shattering strength. Prepare!
- Think out ways to get hold on some unusual nasty unique thieves. Ooh, Santa!
- They say that everyone has some skeletons in the cellar. Some are harmful!
- GHOST said: "I would not wish to add to your probable present paranoia."
- One of life's smaller puzzles is how to get control of the nearer futures.
- The King in Yellow is strong in help. But he is also quite jumpy by himself.
- Glaurung and all his kinsfolk - send them where the pepper grows! It's timing.
- The swamps south of the Elventown is worthy of some hunting excursions!
- You would be amazed of what a Greater Kraken is able to give to you.
- In deep waters any treasures will be lost! Lure them coastwards.
- Any means of digging are crucial for designing the battleground as You like!
- You may assault nasty Zephyr packs at doubled corners safe from their breath.
- Only permanent walls will prevent Ethearal or Deathdrakes to come after you.
- Druj are not good for you.
- Let sleeping wyverns lie.
- Sort of Pit-diver you are - those who seek after artifacts beyond the Rim.
- A jagged tentacle of the constantly shifting kind is moving toward your leg...
- Raal's? Ya might have to fool with it a long while just to figure it out.
- Pattern and Logrus, like reason and feeling, the wells of Powers mages draw on.
- Apollonian and Dionysiac, light and dark, Order and Chaos need one another.
- The principles game of light and dark is finally to be judged esthetically.
- An uncursed amulet of anti-teleportation supports Your choice of battleground.
- Try to get unknown to your old self. No compromising awhile.
- The inn has rot-gut with a kick that blows the wax out of your ears!
- Too bad who not supports innkeepers! YOU have a stillness which is dangerous.
- A moral cudgel is truly not an effective weapon against Farmer Maggot.
- Where are you going, unbeliever? The stairs down are but seemingly easy!
- You might end up in the grip of sinister forces who rule by torture n infamy?
- The gods love us, they even created birds to throw presents down.
- Anybody gets the beats s/he has ordered at Fortunas Court in the end.
- Pay no attention. Incomers are resented and regarded as fair game!
- At the Courts of Chaos poisonous feuds fester behind every corner.
- You seem inoffensive, a mere joker, a light-weight. But your eyes ..?
- Your knife has certainly hacked some bad meats. It's stained.
- The shrewd ones are never fooled. The weak mimic the strong habits.
- I see you have accustomed to plenty of local shopping snobberies.
- You won? You truly must have a brain as sharp as a woodsman's hatchet!
- Mimics: striking down men from behind certainly seems to be their trademark.
- He looks honest. This probably means he is a complete crook. Oh, I'm mocking.
- Flee while you can. Any decent adventurer has to honour the priorities.
- The average mage soon becomes accustomed to hard work and poor leisure.
- Are you sure to surpass your predecessors, being more than a mere brawler?
- Life: to mortgage yesterdays gains in order to move on to the next intermezzo.
- The art of dragon mail maintenance is: Never get stuck without an escape chance.
- Oh I see! Now I'm not good enough!
- Prices? Any complaints and you'll be bumped out faster than you can breathe.
- Prices? If you insist on haggling you'll never advance seriously!
- Haggling is the only way to get the best prices.
- Well, I tell ya, the dungeons landlords are mulling this over gloomily!
- Don't you think you are on a descending curve, young firehead?
- You are starting to loose your temper? So what? Gnaw your pistachios!
- It shrieks? Don't bother! Presumably there will be just innocent bystanders.
- Still you might still fade out again! Been seeing so many ghostly apparitions.
- Even if the bluff fails them never give up! The caves are hotbed of banditry.
- Before I settled down, in my younger days I won the arena price.
- Are you not the refined sensitive type you're disguised as?
- However you shouldn't want to upset sensitivities hereabout. Learn xenology!
- Critters? If action was taken early this conspiracy could be nipped in the bed.
- Nothin ever so awful as the advancing everchanging Spawns of Ubbo-Sathla!
- Do not behold the baleful visage of The Greater magic mushroom were-quylthulg!
- It is worth it to best the Greater hell magic mushroom were-quylthulg!
- Forget your childlike lore: mushrooms are not tasty but awholotta challenge!
- Hi matador, like to get gored to death by an infuriated gory minotaur?
- Never get caught by the notorious bloodhound Judge Porn-Starr, the beholder.
- Gorgons are fairy tales: mighty useful to get stone sculptures for the palace.
- Selling blessed weapons to a sympathizing temple is not too bad an idea.
- I'd prefer ball sorcery or breath ability to mass genocide for good reason.
- Scrolls of genocide will extinct annoying monster races from your level area.
- *Destruction* will cause a 15x15 area to change completely, but you undamaged.
- There are mostly only rumors about the effects of rarer ZAngband items.
- What does NETHER mean? The (arch.) N. regions are the world of the dead/hell.
- What does NEXUS mean? It refers to connexion/bond. Location/stats get unstable.
- Such a Blade of Chaos (chaotic) is quite a rare and precious finding.
- Isn't it a scandal that chaos patrons mostly grant inferior weapon gifts?
- Precious Blades of Chaos (6d5) are won by defeating a Bloodletter's platoon.
- Nether and Life draining are not just the same, as by breath or by touching?
- Examination of rings of nether resistance reveals two granted intrinsics.
- To stand your ground against adversaries who heal-self you'll need...
- Vampires are not the only ones who must flee when the Dawn approaches.
- It's the Grail Brotherhood who is behind it all!
- There is no such thing as 'fearless', not unless a man is mad. But hide it!
- When the monsters don't eat you, ooh, let's say you're home.
- The GAH does not exist.
- Young ones are made stupid, it's their protection against life's unkindness.
- And what about your due contribution to All-Fool's Day celebration? None?
- For the shared blood of your Ancestors you'll know about depth devilries.
- It takes a practiced eye to see through the glitter the rotten core of Thuringwethil.
- I saw dragon scale mail priced 11000 gp more for having +17 instead of +16.
- The strong rely on strength. The not-so-strong must mint means of shrewdness.
- If not your might might make tremble them and flee you need good spy ability.
- Pay heed to the Quylthulg race: invisible, powerful summoners, able to escape.
- One has a devil of a time who encounters the neversleeping quylthulgs.
- Your pet aversion against all sorts of hounds won't lead you to anything!
- An inertia hound is gorgeous dinner: giving pleasure and sleepy satisfaction.
- Patience at ambush will help to defeat many hounds.
- Without catching acid I have once eliminated 10 water hounds 1 by 1 in melee!
- Runes of protection require space to scribe.
- As shopkeepers rarely change you'll be glad about any high maximum merchants.
- It seems not smart to have your high bonus missiles destroyed by breathers.
- Against the most powerful of attacks you'll need a means of healing!
- If you cover your back by fencing or digging no summoned will surround you.
- It's deciding which things are crucial that separates the wise from others.
- Invulnerability is impenetrable.
- Invulnerability may be penetrated by evil creatures.
- Resistance to nether will guard against invulnerability-penetration.
- Creatures of good alignment are not deterred by invlnerability.
- Being clocked backwards is just a terrible irony of fate.
- Time is a weird attack - not even sustained stats will save you.
- Stumble on a death mold: another unsettling occurrence in an unsettling world.
- Too many errors and one's luck would run out at last.
- Errorowwww!
- The highest bonused ring of damage I have seen was +23!
- The highest bonused amulets of searching/brilliance I have seen was +6!
- Haven't you found a Ring of Extra Attacks (+5) yet?
- It's your own fault if you don't use all non-cheating means of awareness.
- Pay ANY price for a Rod of Perception for it saves you lots of scrolls/staffs.
- Rods seem somewhat secure from fire/acid/lightning attacks, but get stolen!
- Some black humored remarks (rumors) on common morals are not easily outwitted.
- Ever read Ambrose Bierce, From the devil's dictionary? No, didn't steal there.
- Irony is a sophisticated art of talk by saying some opposite.
- There are Uniques that are (friendly), but alas! they won't [yet] talk to you.
- Ents (friendly) are equally strong as Hrus and tend to clear the vault fields.
- You could hate an Ent (friendly) who picks up the dragon scale mails you left.
- Ahtu is somewhat the evil mirror of Treebeard. Beware to confront these foes!
- They say that there's work to be done, and no rest this side of Heaven.
- There are no guarantees in life, but it's smarter to take fewer chances.
- Artsi is not susceptible to sorcery, ideal warrior! If ever get him in melee.
- It's a crying shame, but 30000's the highest you'll ever sell an item for.
- There is a shopkeeper who may pay 50000 gold for an item.
- Is it really true that a good chain armour once rusted can't be restored?
- Never thought about that daylight might be not just an illumination?
- Stone Skin is valuable as diamonds: even the tougher foes will miss you.
- You WILL need some means to prevent to be teleported to and fro unwanted.
- Without a means to teleport away certain nuisances you'll have harder labor.
- Hypnos, Lord of Sleep, is an awful jumpy fellow; you have to hunt him down.
- If you ever, ever manage to best The Stormbringer you'll be amazed!
- The deeper you dive the more grateful you'll be about sustaining equipment.
- You'll love Reflection if you ever encounter those smashing halfling legions.
- Surprisingly not only crossbows use bolts that could bounce...
- At an early stage you will be quite happy to find rods of trap detection.
- There is but one use for charisma boosting items: shopkeeper charming.
- It's a happy moment when sufficient DEX makes you "grab hold of your backpack".
- Even a nasty Amberite blood curse could fail if you're lucky.
- Don't go deeper down the cliffs unless you find secure footholds (equipment).
- You'd like an illustration on "sowing dragon's teeth"? Try Sorcery tower Quest!
- Waste of time, the crying. Fight and live - fight and die, then enter renewed.
- The say that to want too much was stupidity, waste of precious time and effort.
- Down at 650' is an ill-omened place where the swift ochre jellies roam.
- Below 2500' you'll need sustained maximum spell stats to secure your heal-self.
- The miracle of Herbal Healing is like stories told by priests - amazing.
- A fallen Angel is likely to stay behind a stone obstacle in chequered pits.
- A screaming willingness to the flash and bang of damnation, freed of the suspence.
- They say that all these inevitable tombstones are but blessings in disguise.
- Survival challenges use up superabundant energies, burn off the gland-juices.
- Kittens. Always going for the dramatic. Watching too many adventure holos.
- Young Heroes-to-be are always kept on diet, to increase their aggressiveness.
- Free at last from the blood curse: mirth welled up, boiled over as pure laughter.
- If you encounter groups of usual solitary cats look out for Bast, Cat's godess!
- Even protected Books are destroyed by breathers of chaos balls.
- It is more secure to carry precious books yourself, IF you provide resistances.
- Do not cast stone-to-mud while your skin is made of stone.
- There are but sometimes shopkeepers that pay full price of 25000gp for a Book.
- Being hit by Cold breathes while carrying potions might speed and heal foes!
- You'll rarely get a chance to fight Fiona down and off, she loves her jumpiness!
- Why are Poison Resistance rings higher priced than even Disenchantment rings?
- Are there any cumulative effects by adding another means of resistance? Well?
- IF there are no free places around you, the worst summoning will not itch you.
- Summoners may summon ethereal beings even when you are cornered.
- You can win against the ever-aware quylthulgs by blocking their lines of sight.
- Any hounds are disastrous to containment by Door Building. Extinct them quickly!
- Regularly the god of the merchants is the same as that of the thieves.
- We are all natural born victims.
- Without information life is quite short.
- Information age has not just begun today! Hermes, Loki, Prometheus are tradition.
- Dispel scrolls will destroy any affected monster.
- Dispel scrolls are unreliable.
- Scrolls of Dispel Evil will remove or reverse bad enchantments.
- Scrolls of Fire, Ice, and Chaos are good in emergencies.
- You will not want to read scrolls of Fire, Ice, or Chaos.
- Scrolls of Ice deal twice the damage of Fire, but less than Chaos.
- To find a Rod of Havoc means nothing else than: chaos at your fingertips.
- If the sages speak of Curing this comprehends the recovery of 6! traumata.
- The traumata to suffer: Cut, Stun, Blind, Confused, Terrified, Hallucination.
- Staffs of Power will dispel any monster.
- Staffs of Power are almost as unpleasant as Raal's Tomes.
- Staffs of Holiness will dispel evil monsters and also protect you.
- Staffs of the Magi will help eggheads to clear the head and recover energies.
- Those who seek knowledge of the sources must be experienced hunters of hints.
- You have difficulties to find survey or details in the source files? Combat!
- There are always people who'd like to restrict knowledge to their own circles.
- It can't be bad to give knowledge to the people, even if by means of rumors.
- Those who'd exclude people of knowledge make up a priesthood of selfishness.
- You don't like the rumors you get? Write your own! (And share the good ones.)
- If potions of blindness are useful against foes they will be priced at shops.
- Rumors are sort of wishing wells.
- Not any waters seem drinkable for those not thirsty!
- There are unclean waters. Well, boil them up!
- Time heals all wounds?? But surely time wounds all heels!
- Some say the RNG itself lurks deep in the caverns.
- They say some space monsters are not what they appear to be.
- Never read a scroll that asks you to use an item.
- There is a powerful spell which can remove even the strongest curses...
- You feel the Windows (2000) on your hard disk is broken...
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